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March 2025

Building the Editor

March was the single busiest month in zStudio's history — over 250 commits landed as the project went from rough prototype to a genuine editor. The application was officially renamed zStudio during this sprint. The core panel layout came together: a Hierarchy panel for the scene tree, a Properties/Attributes panel for inspecting assets, and a Timeline panel for animations. The editor gained its first proper text support, system font scanning, and a full text inspector. Drop shadow filters were added along with a Filters Inspector panel. Multi-select landed (hold Shift to select multiple assets). The first version of Undo shipped, backed by a proper UndoManager. Pivot point editing arrived with a dedicated PivotInspector. Packaging for macOS and Windows was wired up, including code signing for Mac.

Highlights

  • →App renamed to zStudio
  • →Hierarchy, Timeline, and Properties panels
  • →Text and font support with system font scanning
  • →Drop shadow filters (FiltersInspector)
  • →Multi-select with Shift-click
  • →Undo (UndoManager)
  • →Pivot point editing (PivotInspector)
  • →Image replace via file dialog
  • →Hot Keys panel
  • →About panel with version info
  • →Tabbed multi-canvas interface
  • →Animation system with keyframes and easing
  • →macOS code signing + Windows/Mac packaging scripts
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The First Lines
February 2025
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Timeline & Templates Polish
April 2025