Building the Editor
March was the single busiest month in zStudio's history — over 250 commits landed as the project went from rough prototype to a genuine editor. The application was officially renamed zStudio during this sprint. The core panel layout came together: a Hierarchy panel for the scene tree, a Properties/Attributes panel for inspecting assets, and a Timeline panel for animations. The editor gained its first proper text support, system font scanning, and a full text inspector. Drop shadow filters were added along with a Filters Inspector panel. Multi-select landed (hold Shift to select multiple assets). The first version of Undo shipped, backed by a proper UndoManager. Pivot point editing arrived with a dedicated PivotInspector. Packaging for macOS and Windows was wired up, including code signing for Mac.
Highlights
- →App renamed to zStudio
- →Hierarchy, Timeline, and Properties panels
- →Text and font support with system font scanning
- →Drop shadow filters (FiltersInspector)
- →Multi-select with Shift-click
- →Undo (UndoManager)
- →Pivot point editing (PivotInspector)
- →Image replace via file dialog
- →Hot Keys panel
- →About panel with version info
- →Tabbed multi-canvas interface
- →Animation system with keyframes and easing
- →macOS code signing + Windows/Mac packaging scripts