← All release notes
February 2025
The First Lines
After a five-month pause, work on the September 2024 prototype resumed on 24 February 2025. These early days were about turning the prototype into a foundation: tidying up the Git repository, adding copy and paste for stage assets, highlighting the x=0 and y=0 lines on the grid and fixing asset loading from disk. On 28 February the scene exporter from the original Flash tool was ported to TypeScript and brought into the editor, together with its rectangle packer for texture atlases and the first runtime classes for loading scenes into a game. The same day saw the first version of a "library" — a panel on the left that would eventually become the Templates panel. Nothing was pretty yet, but the bones were there.
Highlights
- →Work resumes on the September 2024 prototype
- →Git repository tidied up
- →Copy/paste for stage assets (initial pass)
- →Grid highlights the x=0 and y=0 lines
- →Asset loading from the local filesystem fixed
- →Scene exporter and rectangle packer ported to TypeScript
- →First runtime classes for loading scenes into a game
- →Library panel scaffold