The world doesn't need another game engine.

There are already countless engines competing to be your "all-in-one" solution — scene editor, scripting environment, plugin ecosystem, asset pipeline, hosting platform, proprietary formats, and more.

But what if you don't want to replace your entire pipeline?
What if your team already has an established workflow that works — except for one bottleneck?
Lightning Fast Scene Creation

The Real Bottleneck

For many studios, the friction isn't the engine. It's the translation of scene layout into runtime code.

  • Designers create layouts. Developers implement them.
  • Multi-resolution support complicates everything.
  • Endless iteration cycles slow the team down.
  • Developers don't enjoy building layouts.
  • Designers don't enjoy depending on someone else to realise their vision.

This is where zStudio comes in.

Template System

Non-Intrusive by Design

zStudio does not replace your engine. It does not dictate your architecture. It does not lock you into proprietary runtimes.

Whether you use Pixi, Phaser, plain HTML, or a custom framework — zStudio fits into your workflow.

  • Create scenes visually.
  • Export clean JSON.
  • Load it at runtime using our open-source importers.

From there:

  • Use our runtime classes — or don't.
  • Use our components — or your own.
  • Instantiate full scenes — or minimal templates.
  • Extend freely — no lock-in.

Features

Everything you need to go from design to runtime — without changing your stack.

🎨Visual Scene Building

  • Drag & drop images, paste from clipboard
  • Full transform controls
  • Powerful multi-resolution layout tools
  • Nine-slice support
  • Copy complex hierarchies between scenes
  • Built-in texture atlas generation on export
  • Comprehensive template system
  • Live scene testing

Text Tools

  • Generate bitmap fonts (export to atlas + .fnt)
  • Import existing bitmap fonts
  • Full text editor with gradient support
  • Glow, drop shadow, and advanced text effects

🖼Photoshop Integration

  • Import scenes directly from Photoshop via plugin

🦴Spine Support

  • Spine atlases or individual images
  • Attach any asset to Spine slots — including other Spine objects
  • Auto-play animations on load

🎞Animation System

  • Complete timeline-based animation system
  • Old-school power with modern flexibility
  • Cue points for triggering runtime code

Particles

  • Full particle system support

🧩UI Components

  • Buttons
  • Toggles
  • Sliders
  • Scrollbars
  • Input fields

🔌Open Source Importers

  • Export once. Import anywhere.
  • Open-source importers for Pixi, Phaser, HTML, and custom frameworks
Transform Controls

Built for Designers. Loved by Developers.

We focused obsessively on the editor experience — so designers can bring their vision to life independently, and developers can focus on game logic instead of layout plumbing.

Perfect for:

  • Web Game Developers building with Pixi.js, Phaser, or custom 2D engines
  • Technical Artists who need precise control without boilerplate code
  • UI/UX Teams crafting dynamic, responsive interfaces
  • Ad Creators designing engaging playable ads for mobile and web
  • Studios looking to streamline workflows and reduce integration time
Hierarchical Composition

Proven in Production

zStudio isn't just a concept — it's a battle-tested tool actively used in commercial game studios. It has already powered multiple shipped titles, and continues to evolve through real-world feedback from professional developers and creatives.

Built by a developer who lived these exact problems. Shaped by the studios who still face them every day.

zStudio Interface

Focus on Your Game — Not Layout Plumbing

We're not replacing your engine. We're removing the friction between your team's vision and its implementation — so you can ship faster, iterate freely, and build the games you actually want to make.

Join the growing community of developers and ad creators who trust zStudio to bring their work to life.

Download zStudio

🍎 macOS🪟 Windows🐧 Linux