Spine, Particles & Anchoring
June was a landmark month for asset type support. Spine animation landed — users can now import .json + .atlas Spine files and place animated characters on stage. Shortly after, Pixi Particle files became importable too, with a full particle controller and inspector. The Anchoring system was built from the ground up: assets can be anchored to edges or corners of the stage so they reposition correctly when the resolution or orientation changes. Cue points arrived in the Timeline — named markers you can drop on specific frames and reference at runtime. The ButtonInspector was added to configure button states. Alignment and distribution tools appeared in the Properties panel. The orientation management system let you define separate portrait and landscape transforms per asset.
Highlights
- →Spine animation import (SpineController + SpineInspector)
- →Particle system import (ParticleController + ParticleInspector)
- →Anchoring system — pin assets to screen edges/corners
- →Cue points in Timeline
- →ButtonInspector for button states
- →Alignment & distribution tools
- →Portrait/landscape orientation per asset
- →Welcome page with video tutorials
- →macOS entitlements for sandboxing