AI Image Generation & Linux
February was the month AI arrived in zStudio. OpenAI image generation was integrated — provide your API key in the settings and generate images directly from the AI Image Inspector panel. A Leonardo AI module was also built. Linux became a supported platform — the build pipeline now produces a Linux AppImage, complete with icon and auto-updater support. The Photoshop → zStudio converter was deepened: portrait/landscape layouts are handled separately and the converter now validates the directory structure and returns detailed error messages. Other highlights: unsaved changes are flagged in the tab title, an Import Instructions panel explains how to load each asset type, and scene preview thumbnails were saved alongside scene files for the welcome screen. The importer ecosystem had a massive February too: zImporter_PIXI7 gained Spine 4.x support, a new ZTimeline init API, progress callbacks on asset loading, and full JSDoc documentation. zImporter_Phaser shipped Spine integration via @esotericsoftware/spine-phaser, BitmapText, an improved ZNineSlice, and a ParticleConverter for adapting PIXI particle configs to Phaser. A brand-new package, zImporter_html, launched on February 24 — a plain-HTML/JS importer for projects that don't use any game framework.
Highlights
- →AI image generation (OpenAI + Leonardo AI)
- →Linux support (AppImage)
- →Windows auto-updater fix
- →Photoshop → zStudio converter improvements
- →Unsaved changes indicator on tab title
- →Import Instructions panel
- →Timeline easing colour coding
- →Scene preview thumbnails saved on disk
- →Play-on-start property for Spine animations
- →zImporter_PIXI7: Spine support, components update, ZTimeline, progress callbacks, JSDoc
- →zImporter_Phaser: Spine (spine-phaser), BitmapText, ZNineSlice, ParticleConverter
- →zImporter_html: initial release (v1.0.0)