The spine asset descriptor from the scene editor.
Base URL / path prepended to all asset file references.
Extracts the file name without its extension from a file path.
A file path or URL string.
The base file name without the extension (e.g. "windmill-pma").
Loads the Spine asset described by spineData and returns a fully
configured Spine instance via callback.
spineData.spineAtlas is set, the atlas and JSON are fetched
manually (bypassing PIXI's filename-guessing logic) and the correct
v3 or v4 runtime is chosen based on the skeleton version string.spineData.pngFiles is provided instead, each PNG is loaded as a
PIXI.Texture, an atlas is built from them, and the skeleton is parsed.Receives the finished Spine instance, or undefined
if loading failed.
Creates a
ZSpineloader.