The object containing filter data.
The Phaser GameObject to apply filters to.
Loads a bitmap font from XML and creates a bitmap text object.
The URL to the XML font data.
The text to display.
The name of the font.
The size of the font.
Callback to invoke when the font is loaded.
A promise that resolves when the font is loaded.
Destroys the scene and its assets, freeing resources.
Return the inner design resolution adjusted for current orientation.
Loads the scene's assets and fonts, then initializes the scene.
The base path for assets.
Callback function to invoke when loading is complete.
OptionalphaserScene: SceneLoads a texture from a given URL.
The URL of the texture.
A promise that resolves to the loaded Phaser.Texture.
StaticgetStaticgetStaticis
Applies visual filters (such as drop shadow) to a Phaser container or text.